Afterlife Back to Software Page
Description:
Welcome to Afterlife, the world-building simulation that lets you create the hereafter in the here and now. Possessed of an unearthly sense of humor, it all begins in a god-knows-where galaxy. As a "regional spiritual director" your task, given to you by the Powers That Be, is to develop two prime plans of "unreal estate" - heaven and hell - simultaneously! Keep billions of souls happy by giving them the rewards - and punishments they deserve!
The wages of sim are plentiful! Open up your afterlife with the Pearly Gates of Heaven or the Fiery Gates of Hell, zone for the Seven Deadly Sins and/or their respective Virtues. Then lay down some roads. Soon, the dearly departed will arrive in droves. Keep them in your afterlife and you flourish. Lose too many along the way and it may mean a visit from the Four Surfers of the Apocalypso (not a good time!)
Factor in a half-dozen or so supernatural disasters (not including total annihilation), money problems and headaches from the planet and you're in for infinite hours of gameplay! Afterlife includes over 200 artistically rendered rewards and punishments, nearly 300 detailed tiles and buildings, more maps, graphs and charts that you can shake a pitchfork at, plus the most sophisticated engine of any sim game beginning with the letter A!
Includes Comic mischief and suggestive themes and is thereby appropriate for Ages 13 to Adult!
System Requirements:
Includes:
Colonization Back to Software Page
Description:
Inspired by the acclaimed Sid Meier's Civilization, Colonization focuses on a single era in history from 1500 to 1800-the discovery, exploration and colonization of the New World.
Players control either English, French, Dutch or Spanish colonists in the New World. This New World can be the historically accurate Americas (North and South) or a randomly generated world with varying resources and challenges. Overseeing economic, military and political growth, gamers strive to establish independence from the mother country while competing with other colonies for control of the New World.
Players must learn to deal with the native population, then with foreign powers, and ultimately with their own king and country. When playing Colonization, you must consider not only economic, political and military power, but also people power. In order to achieve independence, you must decide how you will treat the native population in the New World. Will you make friends with them, avoid them, wage war on them or trade with them? Your actions determine how the game will develop.
Both Colonization and Civilization have the same addictive game play, continual growth
and similar interfaces-but they are very different games. Players of Colonization will find
a lot that is familiar-and therefore easy to learn-plus new and exciting challenges. In
Colonization, gamers can assign colonists to any of 20 different professions including
farming, fur trading, weaving, mining, soldiering and so on. With Training colonists can
achieve mastery of their chosen skills, which increases their efficiency. This diversity and
efficiency help make each colony productive and self-sufficient.
Notes and Requirements |
Format: Macintosh
Requirements: 68040 or faster processor including PowerPC
System 7 or later
8MB RAM
13MB free hard drive space
256-colors display
CD-ROM
Supports: mouse; keyboard
Includes:
Price: SOLD