Warcraft II: Battle.net Edition Back to Boxed Page
ESRB Rating: Teen (Ages 13+) - Violence - blood and gore
Return to the Age of Chaos and wage war against live Orc and Human opponents with the same skill and fearless intensity you lived and breathed in your Warcraft II career. Warcraft II Battle.net Edition brings you real-time combat with up to eight players from around the globe. Put your skills to the ultimate test in the most epic Warcraft II battles ever.
Warcraft II: Tides of Darkness Battle.net Edition
The all-new Windows 98/95 version of the legendary strategy game including new Battle.net multiplayer mode and all 28 original single-player scenarios.
Warcraft II: Beyond the Dark Portal Battle.net Edition
The award-winning expansion set for Warcraft II, updated for Windows 98/95 and complete with all 26 original scenarios.
Intense Internet Competition
Challenge players worldwide with free access to Blizzard's Battle.net gaming service. Up to eight players supported for head-to-head, allied or team play. Enhanced features include global player rankings, tournaments and challenge ladders.
Improved Combat Controls
Command your armies with newfound ease. Enhancements include:
Windows 95/98/NT: Pentium 60 or equivalent, 16MB RAM, 80MB available hard drive space, 2x CD-ROM drive for gameplay (4x for cinematics), Local bus SVGA video card (DirectX compatible), Microsoft compatible mouse, DirectX compatible sound card for audio.
Macintosh: MacOS 7.6 or higher, Power PC, 16MB RAM (11 MB free memory or use Virtual Memory), 80 MB available hard drive space, 2x CD-ROM drive for gameplay (4x for cinematics), monitor support for 256 colors at 640x480 resolution.
Multiplayer Options: 2 Players: 14.4 kbps modem. 2-8 Player: AppleTalk Network, IPX Network or Battle.net (requires low-latency Internet connections with support for 32 bit applications).
Warcraft III: Reign of Chaos Back to Boxed Page
|WarCraft III |
Reign of Chaos
|(Win98/Me/2000/XP/Mac) (Retail) (WARCRAFT3DR)|
It has been nearly fifteen years since the war between the orcs and humans ended. An uneasy peace settled over the land while, for years, the drums of war were silent. Yet the kingdoms of men grew complacent in their victory Ð and slowly, the defeated orcish clans regrouped under the banner of a new visionaryleader.
Now a darker shadow has fallen over the world, threatening to extinguish all life - all hope. The drums of war play upon the winds once again Ð rising urgently towards the inevitable hour when the skies will rain fire - and the world will tremble before the coming of the Burning Legion.
Four Unique Races armed with distinctive units, magical abilities, and weapons of war.
Two nations of warriors new to the Warcraft Universe; theplague-ridden Undead and the mysterious Night Elves.
Brilliant three-dimensional graphics powered by Blizzard's own 3D engine, which offers support for multiple resolutions and customizable detail settings.
Build Legendary Heroes, whose ability to advance in levels and learn new spells and abilities makes them the core of each race's force.
Heroes can use Special Items and Equipment dropped by Neutral Units or purchased from Neutral Buildings to turn the tide of battle.
Neutral Units inhabit the world of Azeroth and impede the unwary but yield precious treasure when defeated in combat.
Full Multiplayer support, including Internet play overBattle.net®.
New Multiplayer Features including shared unit control and resource trading between players.
Improved Battle.net Features including improved ladder and clan support.
Advanced World Editor design tools allow players to create their own maps and customize many aspects of the game
Windows® 98/ME/2000/XP: 400 MHz Pentium II or equivalent, 128 MBof RAM, 8 MB 3D video card (TNT, i810, Voodoo 3, Rage 128 equivalent or better) with DirectX® 8.1 support, 700 MB HD space, 4X CD-ROM drive.
Macintosh® OS 9.0 or higher/ Mac OS X 10.1.3. or higher: 400 MHzG3 processor,128 MB of RAM, 16 MB ATI Technologies or nVidia chipset 3D video card, 700 MB HD space, 4X CD-ROM drive.
Recommended: 600 MHz processor, 256 MB of RAM, 32 MB 3D video card, DirectX® 8.1 compatible sound card
Warcraft III: The Frozen Throne Back to Boxed Page
|(Win98/Me/2000/XP/Mac) (JewelCase) (WARCR3FTDR)|
Full version of Warcraft 3 required to play.
Publisher: Blizzard Entertainment
Blood and Violence
Revisit the war-torn world of Azeroth. Several months have passed since Archimonde and the Burning Legion were defeated at the battle of Mount Hyjal, yet a new threat has arisen throughout the land. The evil Lich King Ner'zhul has been imprisoned inside the Icecrown glacier, deep within the arctic continent of Northrend. Although the former Orc Shaman lacks physical form, his soul lives on, forever seeking a means to escape his icy prison.
As the saga continues, it is revealed that both the Night Elf renegade, Illidan, and the traitorous Death Knight, Arthas, seek the Icecrown glacier and the mysterious powers found inside. While it is uncertain as to what is being sought inside the icy tomb, players must traverse uncharted lands and battle treacherous new enemies to uncover the schemes of these nefarious beings, and save all of Azeroth from the forces of darkness.
One new Hero per race, each possessing powerful spells and magical abilities specifically designed to enhance each race.
A host of new units, each equipped with new abilities and spells, giving players the opportunity to create diverse strategic and tactical forms of combat.
Three new tilesets featuring extraordinary new lands to explore, complete with numerous creeps and critters to wage war upon.
Player-built shops, unique for each race, equipped with items carefully designed to improve and aid the units of every race.
Neutral buildings, which will provide players with numerous new upgrades, items and abilities. Neutral Heroes, available for recruitment by all players, that can supplement and strengthen a player's army with all new spells and abilities.
An advanced world editor that allows players to create their own custom campaigns, complete with cut-scenes and voiceovers.
Many new multiplayer maps. Expanded multiplayer options over Battle.net including multiple new game types, clan and tournament support
Windows® 98/ME/2000/XP: 400 MHz Pentium II or equivalent, 128 MB of RAM, 8 MB 3D video card (TNT, i810, Voodoo 3, Rage 128 equivalent or better) with DirectX® 8.1 support, 700 MB HD space, 4X CD-ROM drive.
Macintosh® OS 9.0 or higher/ Mac OS X 10.1.3. or higher: 400 MHz G3 processor,128 MB of RAM, 16 MB ATI Technologies or nVidia chipset 3D video card, 700 MB HD space, 4X CD-ROM drive.
Recommended: 600 MHz processor, 256 MB of RAM, 32 MB 3D video card, DirectX® 8.1 compatible sound card
W!Zone - 50 New levels for Warcraft II Back to Boxed Page
W!ZONE gives you 50 completely new, custom-designed battlegrounds to play with Warcraft II™ - one of the best-selling fantasy strategy games ever!
The battle between the evil Orcs and noble Humans has never been fiercer. Every new level has enhanced battlegrounds and game play that will blow you away!
Wing Commander 3 Back to Boxed Page
You get the 4 CD set, a Reference Card, and registration card in its box.
You get the 4 CD set, a Reference Card, and registration card in its box.
Wing Commander III: Heart of the Tiger is an epic interactive movie, set in the classic Wing Commander universe. A cutting edge 3D flight engine provides fast and exciting gameplay, while the Hollywood quality visuals of the storyline expand the characters and plotline of Wing Commander to new heights.
A Power Macintosh with System 7.1 or higher. Minimum of 25 MB hard drive space, (full install requires 65 MB free space), mouse, (joystick recommended for space flight), at least 8 MB RAM, color monitor with 8-bit (256 color) graphics and a 640x480 or higher, 2x CD-ROM drive.
Wing Commander 4 Back to Boxed Page
The Kilrathi war may be over, but back home nothing is the same. There's trouble in the Border Worlds. Civil War seems imminent. You have to decide how to save the Confederation - or if it should be saved at all.
The latest epic adventure in the Wing Commander saga applies improved cinematic techniques and photo-realistic graphics to a story of intrigue, betrayal and death. Never before has Hollywood been so completely under your control.
Ensemble cast of favorites, including Mark Hamil, Malcolm McDowell, John Rhys-Davies and Tom Wilson (as Maniac)
Enhanced movie quality, including panning camera and detailed Hollywood studio sets
Complexly woven story featuring old friends and new comrades
Photo-realistic textures on all ships
Enhanced interactivity both in and out of the cockpit - plus greater control of missions and drama
Digital music throughout the game
16-bit movies with Dolby Surround sound
Full screen view for enhanced visibility
Power Macintosh, 8 MB RAM (16MB recommended), 2x CD-ROM drive, System 7.1, 46 MB free hard drive space, Keyboard/mouse and/or joystick for space flight
X-Files Back to Boxed Page
As Craig Willmore, an FBI agent based in Seattle, you are called upon to investigate the disappearance of Mulder and Scully. Just what they were doing in Seattle and why is a mystery even to their boss, Skinner.
Before you know it, your investigation leads you into the world of Russian plutonium smugglers, unscrupulous NSA men, and, of course, all kinds of top-secret government experiments with alien DNA (if 'DNA' is the right term). Warning: if you saw the two-part X-Files episode featuring migrant black ooze, you will realize pretty quickly where the game's plot is headed.
You Don't Know Jack Back to Boxed Page
DON'T KNOW JACK
The Ultimate Trivia Game
The original award-winning irreverent party game. This outrageously irreverent game combines classic trivia and pop-culture references in a witty, brain twisting mixture that's as challenging as it is entertaining.
Makes a Great Gift!
With wall to wall studio sound effects and original music, a sarcastic host will whisk you from the green room to prime time at a pace so fast it'll chap your lips. Get the question right and score some cash; get the question wrong and pay the price.
Windows Minimum System Requirements
Macintosh Minimum System Requirments
Price: Sold Out
You Don't Know Jack, vol. 4 - The Ride Back to Boxed Page
What? You again? Three volumes of classic YOU DON'T KNOW JACK® trivia aren't enough for you, huh? Fine. Maybe it's time to take The Ride!
Sure, you're going to see some old sarcastic friends and lots of mind warping questions along the way. But this trip on YOU DON'T KNOW JACK The Ride is a journey into the very bowels of trivia madness. It's still JACK… but The Ride is JACK like you've never seen before! Where will it end? What's at the bottom of this pit of pop culture insanity? Keep playing and find out. But be warned – this Ride is gonna take you to the murkiest depths of comedy and trivia. Got all that? Good. Then climb on board for the Ride!
YOU DON'T KNOW JACK Volume 4: The Ride Features:
Zone Raiders Back to Boxed Page
Welcome to the world of Zone Raiders. Rip through futuristic landscapes and blast away other Raiders with gritty high-tech & old world weaponry. Your mission - to emerge unscathed and enter the FreeZone - where things remain as they were before the Bomb. Good luck!
Fifteen explosive tracks
High speed 3D gameplay
Day and night time driving
Requirements: Power Macintosh 6100/66 or higher, System 7.5 or higher, 8 Meg RAM (16MB recommended), Double speed CD-ROM drive (4X recommended). Also supported: all Gravis, Thrustmaster and CH joysticks and steering devices.
Morpheus Back to Boxed Page
In Morpheus, you play an arctic explorer desperately intent on solving the mystery of his father's disappearance, some 30 years earlier. You discover a mysterious ship, the Herculania, stuck and seemingly lifeless in the ice. You board and explore the vessel.
Consumed by twisted and hallucinogenic visions, you se out to learn the mystery of the ship's passengers. In doing so you are enveloped in a world of danger, mystery and intrigue.
Live action video in virtually every scene intensifies drama, suspense and realism.
3 hybrid CDs packed with huge, immersive gameplay.
High quality sound effects, original music scores and full motion video sequences.
Employs breakthrough virtual reality technology with seamless, 360 degrees of movement and freedom.
An epic arctic adventure, four years in the making.
Addictive gameplay that'll have you sacrificing your own dream time for morpheus time.
The Herculania's maiden voyage has gone very awry and 6 passengers remain trapped aboard. Their bodies have been stored in the Neurographicon, a pod-like machine that preserves dreams forever.
Upon exploring each pod, you experience the passenger's tragic lives through dreams, ghosts and visions and are transported to 6 graphically exquisite worlds. The clues gained from exploring each of these worlds brings you one step closer to solving the mystery of your beloved father's disappearance.
Full 360 degree movement and smooth animation
Multiple worlds and environments to explore
Immersive and engrossing storyline
Surreal dreamlike gameplay
Windows 95: Pentium, 8MB RAM, quad speed CD-ROM drive, 640x480 display (256 color or higher), Windows compatible sound card and mouse.
Macintosh: PowerMac, 8MB RAM, quad speed CD-ROM drive, 640x480 display (256 color or higher), System 7.5 or higher.
Total Distortion Back to Boxed Games Page
Sounds like a couple of kindergartners fighting in the sandbox.
Would you believe me if I told you that this is actually the type of dialog you will run into in Pop Rocket's music video adventure game Total Distortion?
In Total Distortion, you play an "up-and-coming" music video producer looking for some fresh new material for his videos. Where are you going to get this new material?
The Distortion Dimension of course!
You see, scientists have discovered a way to transport people through time and space to other dimensions. There are dimensions where everything is based on the things you read in tabloids, and there are even dimensions based on war.
You are on your way to explore the Distortion Dimension, a dimension based on heavy metal music, populated by rock stars and evil Guitar Warriors who will strike you down with deadly power cords from their guitars.
You have to travel through the Distortion Dimension, kill Guitar Warriors, tape material for your videos, make those videos, and send them back home to make money.
Trust me, its not as easy as it sounds.
68040/33MHz or faster microprocessor, System 7.1 or higher, 8 MB RAM, 3MB hard disk space, 256 colors display , Double Speed CD-ROM drive
X-Wing Collector's CD Back to Boxed Games Page
The old Republic has been eliminated. The Senate has been abolished. The Jedi Knights have been exterminated. Now, the Emperor seeks to crush the last remaining opposition. Against the overwhelming might of the Empire stands a small but growing Rebel Alliance. The Rebellion needs you to join the struggle to end this tyranny.
Requirements: 25 MHz 68040 or PowerPC (33 MHz 68040 recommended), System 7.1 or later, 8 MB RAM (with 4.5 MB RAM available on 68040 and 5.5 MB RAM available on PowerPC machines), 16.2 MB hard disk space, 2x CD-ROM drive, 256-color 13-inch or larger display, Mouse and joystick supported (joystick recommended)
Icewind Dale Back to Software Page
|(Mac) (Retail) (ICEWINDPR)|
Black Isle Studios
- Blood, Mild language, Alcohol
In the northernmost reaches of the FORGOTTEN REALMS lies the frozen region known as Icewind Dale. Journey deep into the Spine of the World mountains, a harsh and unforgiving territory teeming with fearsome and merciless beasts. There you must confront an ancient evil that threatens to unleash an unspeakable horror upon the face of Faerûn.
Battle Ice Trolls, Giants, and hordes of terrifying Undead. Over 70 types of new monsters (for a total of over 150) that will put your valor to the test in real-time combat using the Baldur's Gate adaptation of the Advanced Dungeons and Dragons game system.
Adventure through a wide range of breathtaking environments and beautifully rendered, scrolling terrain. Explore the region known as Icewind Dale, from magnificent temples and ancient ruins, to volcanic caverns and icy plains.
The Bioware Infinity Engine, the same engine used to create Baldur's Gate, brings Icewind Dale to life with dynamic real-time lighting and weather effects, astounding combat, incredible spell effects, and visually rich, immersive gameplay.
Completemultiplayer support for up to six players over LAN or Internet connections.
Higher level character advancement and party-based adventuring let you develop characters of formidable power and skill.
Icewind Dale is one of the largest computer dungeon adventures ever created for the Forgotten Realms campaign setting, Developed using the Advanced Dungeons & Dragons rules by the Black Isle team that brought you Baldur's Gate, Fallout & Fallout 2, and Plansescape Torment, Icewind Dale features improved graphics for advanced 3D effects that will leave you spellbound. With a new interface and streamlined player control, there's nothing to stand between you and glory; nothing except for 70 types of new monsters and some of the most formidable combat you'll ever encounter.
Our journey began simply enough. We started in the quiet fishing village of Easthaven, one of the so-called "Ten Towns" of Icewind Dale. Easthaven's hardly a town, more like a collection of huts crowded around the icy shores of Lac Dinneshere. I can still remember the night we all met while we were warming ourselves in the tavern, swapping stories, boasting or our journeys - completely unaware of what awaited us in the North.
Should we have left Easthaven? If any of us live through this, maybe we can answer that question. It hardly matters now. Our adventures are carrying us deeper into the Spine of the World Mountains. Our enemies seem limitless. As each one falls, another is there to readily take its place. When night falls, they stalk us as we seek rest and shelter, waiting for us to let our guard down.
Pitfalls and danger have awaited us as if our every move is watched, contemplated, and checked. Only the warmth of the small hamlet of Kulduhar keeps us going against whatever unknowns still lie ahead of us. We cannot escape this place. The crypts... these dungeons... the cold. Our skill grows daily, but it seems that so does the strength and number of our enemies. True, our journey began simply enough, but I fear the ending of it will be another matter.
Mac OS 8.6/OS X.1; PowerMac G3 233 or faster; 180 MB RAM; 600 MB Hard Drive space; 4X CD-ROM; Keyboard & Mouse
Incoming Back to Software Page
It is the near future. The steadily increasing sightings of UFO's at the beginning of the 21st century were of little interest to Earth's governments. When the aliens attacked the international moon base in 2008, their intentions were clear...
Incoming offers relentless action in a uniquely dynamic interactive 3D theater of conquest.
Indiana Jones and the Emperor's Tomb Back to Software Page
Macintosh Version Only
Indy Returns for a Heart-Stopping New Adventure.
You're Indiana Jones. Legendary adventurer. Daring rogue. And the most butt-kicking archaeologist the world has ever seen. It's 1935 and this time you must prevent a powerful Chinese artifact from falling into evil hands. This globe-spanning adventure pits you against evil Nazis and the Asian underworld with a mysterious and alluring partner, Mei Ying. It'll take more than just a trusty whip and pistol to avoid deadly traps and navigate through all the dangerous environments. Do you have what it takes to possess the mysterious "Heart of the Dragon?"
Indy Car Racing II Back to Software Page
|IndyCar Racing II|
|(DOS/Mac) (JewelCase) (INDYCAR2JC)|
IndyCar Racing II sets a new standard for racing simulations with new features, improved graphics and enhanced artificial intelligence. Experience white-knuckle speeds exceeding 200 mph from an IndyCar cockpit. Race at one of 15 tracks. Learn the racing strategies that actual IndyCar drivers use, and with practice, challenge the pros at their own game. IndyCar Racing II, an officially licensed product of IndyCar, features realistic car physics and track models for the most authentic racing experience.
Incredible SVGA Graphics. Crisp, hish-resolution graphics add more realism to your racing. Recognize individual opponents' cars fro greater distances, and catch subtle details in their driving so you can react with more precision. IndyCar Racing II's increased frame-rate means you get faster, smoother graphics.
Enhanced Artificial Intelligence. Your opponent's cars resond more realistically, with an infinite number of behaviours based on your driving reactions. You'll feel the intense excitement of actual competition as your opponents react and respond more like true race car drivers.
Realisting Racing Action. Brace for the jolt as opponents spin out. Do you continue the race in a slow, damaged car, or lose precious time getting repaired in the pits?
Communicate With Your Pit Crew (Mac version only). Call out commands to your crew over your radio, they'll be ready for the time-critical servicing as soon as you roll into the pits, using Apple's Plain Talk speech recognition technology.
Digitized and Stereo Sound Effects. Feel the growl of a pack of IndyCars shifting gears and squealing rubber. Cars scraping walls, cars accelerating away and trailing behind. You hear it all. Digital stereo sound is fully integrated into the racing action.
15 Tracks - from curvy, tight cornered road courses, to super-speed, high banked ovals. Each is a different driving challenge, that needs a different car setup to win. Choose from:
Belle Isle Park, Detroit
Burke Lakefront Airport
Concord Pacific Place, Vancouver
Exhibition Place, Toronto
Michigan Int'l Raceway
New Hampshire Int'l Speedway
Phoenix Int'l Raceway
Portland Int'l Raceway
Road America, Elkhart Lake
Surfer's Paradise, Australia
Requirements: Double-spin CD-ROM drive, VGA: 486DX 33 MHz or greater, 8 MB RAM, MS-DOS 5.x or 6.x, VGA, Hard drive with 12 MB free. SVGA: 486 DX2 66 MHz or greater, 8 MB RAM, MS-DOS 5.x or 6.x, SVGA, Hard drive with 12 MB.
Macintosh: 68040 or faster processor, 4x CD-ROM, 256-colors monitor, System 7.5 or later
Infocom Mystery Collection Back to Software Page
INTERACTIVE FICTION FROM INFOCOM
T H E
C O L L E C T ION
Welcome to the world of interactive fiction. The story is yours to unravel. Every inquiry elicits response. You every command evokes an action ... or perhaps inaction ...which may intrigue you further. It's a world of suspense requiring word for word interpretation of a puzzling story only your imagination can solve. A world where curiosity could be the only thing to keep you alive. And knowing could "literally" kill you.
12 Hours to Solve A Murder
A wealthy industrialist, Mr. Marshall Robner, locked himself in the upstairs library of his New England colonial estate one night and committed suicide by taking a lethal overdose of anti-depressants. Or did he?
You are the Chief of Detectives. You've been asked by Robner's attorney to make a thorough investigation of the case, simply to "quash the suspicions which are inevitable" when a moneyed man dies a sudden and unnatural death. The Medical Examiner found nothing unusual, and interviews with family members and family associates are consistent with the idea that Robner committed suicide. Everything fits neatly -- maybe too neatly.
You smell foul play, and you have 12 hours to crack the case. If you arrest someone, you'd better have the three traditional ingredients to an ironclad case for the prosecution: the accused must have had a motive, a method, and ample opportunity to commit the crime. There are many possible endings to this case, and the one you reach is determined by your actions and by the deductions you draw from the evidence you gather. But one ending fits the facts better than any other, and you will know it when you reach it.
THE LURKING HORROR
Nightmares Beyond Your Imagining!
In The Lurking Horror, you are a student at G.U.E. Tech. You have braved a snowstorm to get to the Computer Center and finish work on an assignment.
But the snowstorm has turned into a raging blizzard, and has trapped you in a complex of buildings late at night. You are not alone, fortunely ... or perhaps, unfortunately. Thus you begin the story, unaware that anything may be wrong beneath or within the veneer of the quiet campus.
A Ghostly Mystery
In Moonmist, you are a famous young American detective. An old friend, Tamara Lynd, has written you a letter, asking for your help. And so you have travelled to England to test your detective skills.
As the story begins, you meet some interesting guests. But your visit soon turns to mystery, as a trail of riddles and clues leads you to a hidden valuable treasure. But Tamara is worried about a ghost that is tormenting her. What does the ghost want? Is it jealous of her? Does the ghost want the hidden treasure for itself? Or is the ghost a fake -- just someone dressing up to frighten Tamara? If so, why? These mysteries and others are waiting to test your wits in Moonmist.
The Riddle of the Crown Jewels
In The Riddle of the Crown Jewels, you play the role of Doctor Watson.
You have received an urgent summons to the room of your good friend Sherlock Holmes by his landlady, Mrs. Hudson.
Normally you are not up and about so early on a Saturday. But here you are, outside the Baker Street residence, and not a moment too soon; for the fog has thickened and travel without a lamp has become impossible.
Guilty ... Until Proven Innocent
Halloween night. You are a guest at a very exclusive party: the annual Costume Ball at Ashcroft Farm.
You are mingling with society's blue bloods and power brokers, sampling caviar and champagne, and enjoying the fine orchestra and the outlandish costumes. Quite a treat for a newspaper reporter like you -- until someone plays a nasty trick on you.
You're framed for a murder you didn't commit. You'll have a hard time convincing the police of your innocence. You'll have to figure out who did commit the heinous crime, and why. You'll need irrefutable proof. The murderer is no doubt watching your every move. But you have only a few hours to escape the trap that's been laid for you.
The murderer is in your midst, laughing behind your back.
Speak Up ... Or Be Silenced!
In The Witness, you are a police detective working near Los Angeles. The year is 1938, and on this stormy February night a wealthy but frightened man has asked you for protection. In spite of your best efforts, a death will occur, and you will have twelve hours to solve the mystery and try to arrest the killer.
If you think you have enough evidence against one or more suspects to convince a jury of their guilt, you can arrest them and conclude the case.
Your ever-helpful assistant, Sergeant Duffy, will assist you in taking the accused into custody. (He will also offer help before the arrest if you ask him for it.) You can expect to receive a letter from your superiors about the outcome of the grand-jury investigation -- and, if the District Attorney gets an indictment, of the trial itself. If the jury does not convict, your higher-ups will probably tell you where you may have erred, so that you can profit from your mistakes. Because the State cannot win the case unless it can prove guilt beyond a reasonable doubt, you are expected to establish the three traditional ingredients to an ironclad case for the prosecution: the accused must have had a motive, a method, and ample opportunity to commit the crime.
There are many possible endings to this case, and the one you reach is determined by your actions and by the deductions you draw from the evidence you gather. But one ending fits the facts better than any other, and you will know it when you reach it.
After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the galaxy.
Interstellar travel was nonexistent, and many star systems descended into a near-barbaric state, buring coal and gas for energy, and growing food directly from exposed topsoil.
In 11,203 GY, a treaty between the Empires of Tremain and Galium formed the Third Galactic Union. Ships of the Stellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the galaxy, searching for the human civilizations that are the remnants of the Second Galactic Union.
You are a native of the planet Gallium. Although it is one of the most politically powerful worlds in the Union, Gallium is no garden spot. In fact, the Gallium Chamber of Commerce brochure entitled "Ten Great Reasons to Visit Gallium" ends on page 3. The author ran out of reasons after listing just two.
For five generations, your family has served in the Stellar Patrol. Your great-great-grandfather was a High Admiral and one of the founding officers of the Patrol. It was taken for granted that when you came of age you would join up.
How, more than a year after signing up, and two months after being transferred to the S.P.S. Feinstein, you are still only ranked Ensign Seventh Class. Your superior officer, Ensign First Class Blather, has been making your life miserable.
You're begining to wonder if you're really cut out for the Stellar Patrol.
The Revenge of Megaboz
More than 90 years have passed since the great wizard Megaboz cast the Curse which destroyed Lord Dimwit Flathead the Excessive along with the other members of the ruling family, the Twelve Flatheads.
Now, the curse threatens to bring down the Great Undergound Empire itself! Wurb Flathead, the current occupant of the throne, has sent a clarion call to the remotest corners of the Empire: half the riches of the kingdom to the person who can allay the curse.
From every province of Quendor, courageous adventurers, scheming charlatans, and wildeyed crackpots have streamed into the Imperial Capital of Flatheadia. You are one such treasure-seeker, a peasant from an unheard-of village in an obscure province.
However, you have an important advantage: an ancestor of yours, a servant in Dimwit's court, witnessed Megaboz casting the Curse, and obtained a small scrap of wizardly parchment from the mage's pocket. This parchment scrap has been passed down from generation to generation, and is now in your possession. Thanks to it, you know what none of the other would-be cursebusters know; you alone know what must be done to stop the Curse!
By the time of your arrival at Flatheadia, most of the treasure-seekers have given up and returned to their homelands. In fact, you discover that most of the population, including all figures of authority, have fled to distant provinces.
And when you awake on the hard floor of the castle on Curse Day, you find that even the looters and the most persistent adventurers have departed. In fact, as you begin your desperate quest to find the relics of the Empire you need to stop the Curse, your only company is the court jester, who spins rhymes for your amusement. Always appearing when you least expect him, the jester will confront you with riddles and games, spring some deadly tricks, and give you helpful nudges in the right direction.
And throughout, he seems to be laughing at some tremendous joke which you can't begin to fathom...
Zork Zero is the prequel to the Zork Trilogy, one of the most popular, best-loved computer games ever written. Zork Zero takes you back to the age of the Flatheads, where you can glimpse the Great Underground Empire during its heyday, and witness its monumental fall.
Windows / Macintosh CD-ROM
- IBM PC or 100% compatible
- 640K RAM
- CD-ROM drive
- MS-DOS 5.0 to 6.2 supported
- Microsoft Windows 3.1, 3.11, NT and Windows 95 supported
- Hard disk with 3MB available
- Models supported: Mac Plus, SE, II series, LC series, Performa series, Centris series, Quadra series, PowerBook series, and PowerMac series
- CD-ROM drive
- B/W and color systems supported
- System 6.0.7 to 7.5 supported
- Hard disk with 3MB available
In the First Degree Back to Software Page
Iron Helix Back to Software Page
Ishar 3 Back to Software Page
So many battles...so much slaughter...and still there is no peace.
The shadow of Chaos once more darkens the spires of the Citadel, for the evil spirit of Shandar seeks reincarnation in the vast body of the lord of Sith - last and most powerful of the ancient Black Dragons.
Ishar 3 - The Seven Gates of Infinity offers a role-playing adventure that surpasses its enormously popular predecessors: more than 100 characters with unique and life-like personalities (including animal companions). Ishar 3 also includes richly satisfying magic and combat systems with lush, spectacular night-and-day graphics, a challenging new time-travel feature, auto-mapping, extensive use of full-motion animated sequences, unlimited save-game facility and much, much more.
The games of Time are opening. Do you have the courage to pass through their mysterious portals?
Jazz Jackrabbit 2 Back to Software Page
In an industry increasingly dominated by blood, gratuitous nudity and violence, Jazz Jackrabbit 2 is a breath of fresh air for the computer-game-playing family.
Jazz 2 was designed from the ground up to be enjoyed by anyone from age six to adult. Its fascinating worlds, vibrant colors, and smooth animation make for a joyously thrilling experience. Jazz 2 proves that the rumors of the platform game genre's demise are greatly exaggerated.
Action Orientated Puzzles and Secrets
Within Jazz 2, there are blocks that can be shot by various weapons. If a block has a star on it, Jazz can destroy it with any weapon. But, there are other blocks in the game: blocks with an exclamation mark on them must be stomped by Jazz's butt in order to be broken open; blocks with an ammo type depicted on them can only be destroyed by the corresponding weapon. This introduces an element of strategy requiring ammo conservation and treasure hunting. Your success in solving various puzzles throughout the game, can determine exactly what parts of the each level you'll be able to see! Jazz 2 can rearrange levels "on the fly" which means parts of levels can appear or disappear before your very eyes...
In Jazz 2, Jazz has fire and ice weapons. Sometimes Jazz will encounter a spring that's frozen. Use a flaming weapon, and the spring will heat up and become usable. At other times, Jazz will encounter a spring that blocks his path, bouncing him back and preventing him from proceeding. Just freeze the spring with an ice weapon and Jazz will be able to walk across the resulting ice and continue on his way.
Jazz can ricochet bullets off of certain surfaces, performing some very interesting trick shots.
Jazz and Spaz have their own special moves. Jazz can helicopter with his ears, allowing for a slow fall. This enables Jazz to excel at the long jump. Spaz has a double jump, allowing him to jump much higher than Jazz. This makes Spaz a master at the high jump. Certain secrets are accessible to one character only. In addition, some levels have different starting points for each character, making the game completely different depending on which character is used.
Cool Jazz 2 Features
Journeyman Project Back to Software Page
You play Gage Blackwood, an agent of the Temporal Security Agency. Your job is to police history and to prevent others from manipulating or profiting from the past. Since the TSA is thought to have the only time machine, your work also includes historical research.
It is the year 2318 and Earth is about to receive an important alien delegation, to negotiate Earth's entry into the Symbiotry of Peaceful Beings, the alien equivalent of the UN. Just before they arrive, however, someone has changed history so that Earth's first contact with aliens (eight years prior) was hostile instead of peaceful. It's up to you to go back in time to prevent the changes and restore history.
Your first step is to go back 200 million years, where the TSA has stored information about the correct history, to help you determine where and when history has been changed. You then travel to three different epochs to stop various robots committing sabotage: the Mars Colony in 2185, the World Science Center in 2310, and a NORAD base in 2112. Finally, you return home to Caldoria in 2318 to stop the villain from disrupting the negotiation the old-fashioned way.
68020 or faster processor, System 6.0.7 or higher. 8MB of RAM. CD-ROM Drive. 256 colors display.